![]() You can stay up to date with their progress on their official Twitter and Discord! The game currently has a demo out on Steam, and is slated for a full release later this year. It ultimately follows your pace, and is fun for multiple types of players. You can assemble and split your team into unique patterns that perform attack and defence, and the game allows for you to play in a casual way, or in a way that puts your tactical brain to work. ![]() You don't have many options to close distance easily that don't involve burning meter, so watch yourself.Spirit Interlude is a relaxed and cozy autobattler filled to the brim with spirits to discover, each with their own abilities. If you want to play defensively, stay far enough back to keep yourself just out of reach, but not too far back. If you want to apply pressure, use your Knee Shot to force your opponent back against the wall, then work some MGUs into your combos to pour on the damage. He can actually be played either defensively or offensively. ![]() Give yourself some space so you hit either on or close to the last active frames of his attacks as much as possible. His normals come out slower than most other characters, which makes him very vulnerable to frame trapping. I think he's the only character in the game who can do this.Īs I mentioned before, spacing is really important when playing Dee Jay. If you can connect with his Sobat Carnival, and you have Ultra meter stored, I'd go ahead and cancel into his Sobat Festival Ultra if you selected that one. His Supers and Ultras are nothing to really write home about I wouldn't use them unless I know for a fact I can connect with them. His EX Up Kick is a beautiful anti-air technique that also does a pretty nice chunk of damage. His EX Air Slasher has him throw out two in succession use it to bait out jumps. You can juggle off of an EX MGU, which makes it great to use for corner traps. His EX Sobat passes through fireballs on its startup frames, and it travels very far very quickly. I happen to think that Dee Jay's EX specials are some of the best in the game. Use this as an effective combo-ender.ĭee Jay's Up Kicks are decent anti-airs, but you run the risk of overshooting your opponent if you time them incorrectly. I believe the latest patch restored its lower-body invincibility on its startup frames, so keep this in mind as well. His LK Rolling Sobat has the shortest range and hits only once, but it comes out the quickest and is the only version outside of EX that knocks you down. It also hits twice, so throw it out if you sense a Focus Attack coming. His far standing MK has a nice amount of reach on it, making it prime for pokes. It comes out pretty fast and has a fair amount of reach on it, so try to use it to give yourself some breathing room. Overall, this is a great move to have in your arsenal. It also lets you do safe jumps to bait attacks, so keep that in mind. Use it to hop over rushdown attacks like Rog's Dash Punches or Fei's Rekkas, then attack before they can recover. More importantly, it lowers the arc of your jump, meaning you land and recover more quickly. It has a pretty high hitbox, along with a quick startup and quite a few active frames, meaning you can use it to stuff jump-ins pretty effectively. Learn to love his Knee Shot (down LK in midair) command normal. Despite what the tier lists say, Dee Jay is still a formidable opponent and a viable character if you understand how to use him.
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